Math for kindergarten to grade 5 · iPhone & iPad
Mathtale is a small town of math games. Each one puts a real idea in your child's hands, to move, stack, split and try again. There are no coins, no streaks and no cartoon world to get through first.
| Mathtale is… | Mathtale isn't… |
|---|---|
| Hands on the math | Taps on a worksheet |
| Five minutes, a lot of math | Twenty minutes, a lot of menus |
| Watching how they solve it | Grading what they wrote |
| Finding the rule they've outgrown | Marking it wrong and moving on |
| Coming back to it a few days later | Drilling it once and hoping |
| Symbols, once they've earned them | Symbols on day one |
| Missed a week? Pick up where you left off | Missed a week? Lose your streak |
| Something to talk about at dinner | A score to worry about |
We didn't invent any of this. We just put it all in one place.
Each problem is chosen from what your child has shown they can do, not from their age or a fixed chapter order. A child who's ahead skips ahead, and a child who's stuck gets a different way in.
Researchers have catalogued the predictable rules kids use that almost work, like "always subtract the small digit from the big one." Mathtale knows more than 150 of them. Because it sees how your child works a problem, not just the final answer, it can tell which rule is behind a mistake and show exactly where that rule breaks.
Short problems, one after another, with no menus or cutscenes between them. Minutes are spent doing math, not waiting for it.
We don't count an idea as learned until your child has shown it on two different days. Facts they find hardest come up most often.
Things your child already knows keep coming back, mixed in with new material. That's how knowing something becomes keeping it.
Children move from objects, to diagrams, to notation. Researchers call this concreteness fading. We call it earning your "×."
Every animation teaches something.
When a shape folds, you watch it fold along its line of symmetry. When ten ones bundle into a ten, you see them bundle. When pictures dissolve into a number sentence, that's the lesson: the symbols were the pictures all along.
There are no fireworks for showing up and no confetti for a correct tap. Movement is there to catch interest and to show how things work. The good feeling comes from finally getting it.
A grade is a summary. You need a next step.
"78% in fractions" can't be acted on. Is the problem halving? Equal parts? Something about the number line? You can't tell, and neither can the child.
Mathtale tells you what's going on in plain words:
Everything we tell you is about your child's own understanding, in words you can use.
I'm a parent, and I built this for my children. Every tile has been played at my kitchen table and argued over by my kids. If it didn't work for them, it didn't ship.
You pay once. After that, we earn nothing more by keeping your child on the screen, and nothing by showing them ads. The only way Mathtale succeeds is if your child gets better at math and you'd recommend it.
We aren't trying to fill a school year or hit a daily-minutes target. Once your child has shown they own an idea, it drops back to an occasional check-in and something new takes its place. Fast learners go fast. That counts as success, not lost engagement.
For families who want the learning without the hooks. Coming to iPhone and iPad.
Tell me when it's out